Nations and Factions
Major World Powers
The Arvairian Empire
The greatest power in the western world, the already vast Empire consists of many diverse races and cultures, but its era of expansion may not yet be over.
The Republic of Sabbré
The oldest and largest human civilization on Solitude is also one of it’s most powerful - few can match the wealth and influence of the seven Sabbran Senators.
The Kingdom of Televada
The cunning eyra have ruled the Satran continent for millennia, but their subtle influence and vast network of loyal spies extends far beyond their southern realm.
The Red Savannah
The world’s greatest expanse of grassland has been home to the Dragon Lords since The Godless Times - none dare to encroach on their smoldering borders.
Imperial Vassal States
Faidmiir
A jungle nation with a vibrant culture and a close relationship with nature, Faidmiir joined the Empire willingly, seeking protection from aggressive neighbors.
Tranth
The last human kingdom in Kindreth to hold out against the Empire, Tranth has a history of conflict with its neighbors, particularly Costavil and Faidmiir.
Akuul
The proud desert kingdom of Akuul has one of the world’s most respected militaries, but when pressured by the Empire, it wisely chose vassalage over war.
Lumas
An important trading partner to both Arvair and Sabbré, Lumas remained neutral in the brief war between them, but was absorbed by the Empire soon after.
Costavil
Once part of the most powerful human kingdom in the west, Costavil has fallen on hard times and if it hadn’t become an Imperial province, might have faded entirely.
Norvair
The first nation to join the Empire, Norvair was once a colony of Arvair. It is famous for it’s tough soldiers and rugged land and is the northernmost Imperial Province.
Kantle
A peaceful nation devoted to the gods, Kantle was often set upon by Sabbran raiders and rogue dragons. Now an Imperial Province, these trouble are long past.
Sovereign Nations and Domains
The Jur’ngo Isles
A tropical archipelago home to the jur’ngan tribes, the Isles sit within the dangerous and difficult to navigate Shattered Sea.
Corspeak
A dark counterpart to the Red Savannah, the dragons of Corspeak are as harsh and unforgiving as the wastelands they control.
Lacsland
Isolated in the far northwest of the world, the humans of Lacsland have a unique relationship with the nearby kobold nation, Driftafar
The Thousand Eyes
This dangerous maze of islands is surrounded by misty seas that are home to the notorious Thousand Eye pirates.
Chapparal
One of the only human-governed countries in Satra, Chapparal is closely allied with it’s neighbors Ciprea and Cymee.
Perspos
The harsh and arid land of Perspos is an eyra nation home to many outcasts and refugees from the neighboring kingdom of Televada.
Asta
Stuck between Corspeak and Televada, Asta is a small eyra nation that suffers constant pressure from its powerful neighbors.
Driftafar
The frozen waste known as Driftafar is home to the only true viz-kobold settlement in the known world, and has close relations with Lacsland.
Arashino Mon
Established by the only migrants to arrive in Solitude by accident, Arashino is an insular human nation with a unique culture.
Ciprea
Populated by human colonists from Sabbré, Ciprea and its neighbors Chapparal retain strong ties with the powerful northern nation.
Callum Vell
One of the northernmost eyra nations, Callum Vell is the only nation on Kindreth that hasn’t been absorbed into the Arvairian Empire.
Natus
The largest of the Satran Shards, the island of Natus is home to a thriving eyra population that is closely allied with the Masters of Sundapart.
Dane Hyros
Once a colony established by Televada, Dane Hyros renounced its ties to its homeland and allied itself with the people of Lacsland.
Palisade
Born from the chaos of the Fray, Palisade is one of Solitude’s newest nations and is wedged between Sabbré and Arashino.
Emerald Eternal
A lush expanse of rainforest overtop of a vast network of azure caverns, Emerald Eternal is home to many siska colonies and Naz hives.
Cymee
Nestled on the eastern tip of Satra, Cymee is an old and proud eyra kingdom that is home to the southern Rift Gate.
Calashire
Born a sister colony to Dane Hyros, Calashire chose to remain loyal to Televada when the former cut ties, leading to a bitter rivalry.
Sundapart
The only real rival to Televada’s dominance in the south, Sundapart is inhabited by a distinct subset of eyra culture.
non-government organizations
the market
An association of companies, merchants, tradespeople and other fortune-seekers, the Market spans much of the known world and is known just as well for its legitimate business dealing as the so-called “grey services” its members often provide.
humanity’s hand
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the Brotherhood of the Shadowed Soul
The cult of assassins known more simply as The Brotherhood is a collection of murders and spies who eschew worship of the gods, choosing instead to revere the demons they work side-by-side with.
the rangers guild
Home to some of the world’s greatest explorers, map makers, treasure hunters, and scouts, the Ranger’s Guild has played a vital role in mapping, rediscovery, and defending frontier lands since the Reaving fractured the world.
revenant
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